You better put on your Ed Hardy sweatshirts because Halo Infinite takes us back to 2004 to celebrate the anniversary of Halo 2. The free-to-play FPS just added recreations of several recognizable Halo 2 maps to the Delta Arena playlist, a group effort to be as nostalgic as possible.
The maps that appear in the playlist were created with community experts in Forge, the multiplayer map editor first introduced in Halo 3. Xbox BlogHalo Infinite designer Evan Colson explains that the process of refining the Delta Arena playlist “began by looking at what had been recreated by the community and seeing what might work with the modes we were working on internally.” were developing.”
“We ultimately strived to find fan favorites that were true to their original designs and could play well in the Infinite environment,” he continues.
The final wave of cards includes the ominous, gray Ascension, an improved version of Beaver Creek called Beaver Canyon, and a calm edition of Sanctuary called Serenity.
“Beaver Canyon feels exactly like you remember it,” says producer Nick Treitman.
To actually make it play like this, developer 343 Industries had to tweak Halo Infinite’s gameplay to better reflect the movement in Halo 2. So sprinting and scrambling are disabled, while players can collide with friendly teammates and use a 120% jump height.
“Given all the subtle differences between Halo Infinite and Halo 2, a 1:1 recreation was never quite in the cards,” says Colson, “but what we did arrive at was a fusion between the two, with settings that move like old Halo , but play with elements of the modern sandbox.” The best of both worlds, a great birthday gift.
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